VehiclesPlus VehiclesPlus Configurator

Easily configure your VehiclesPlus vehicles.


You can use this tool to generate a configuration file for your VehiclesPlus vehicles.
Simply fill in the form below and click the "Generate" button to get your configuration file.


Server Settings:

Change the server settings. These required values are not filled by the default button.


General Vehicle Settings:

Change the general settings for this vehicle.

The identifier is used in the commands. It should be a unique name.
The display name is shown in the VehiclesPlus menu.
The type of vehicle you want to create.
The display name is shown in the VehiclesPlus menu.

Permissions:

Change the permissions for this vehicle.


Upgradeable Settings:

You can define the upgradeable settings for the vehicle. If you don't want a setting to be upgradeable, simply uncheck the checkbox.


Other Settings:

Change the other settings for this vehicle. You can disable the Exhaust and Horn settings by unchecking the checkboxes.

x x
The hitbox is used for the collision detection of the vehicle (Length x Width x Height).
Choose an existing fuel type.
Fuel usage is in liters per speed unit.
The health is the amount of damage the vehicle can take before it breaks.
The trunk size is the amount of slots in the vehicle's trunk. Choose 0 to disable.
The exhaust is the particle that is shown when the vehicle is driving.
The horn is the sound that is played when the player presses the spacebar.
ticks
A realistic gearbox is like an automatic (always via Neutral). If disabled, you can directly drive forward / backwards.
Realistic Steering smoothens the steering of the vehicle.
Allows the vehicle to drift with spacebar. This disables the horn.
Allows the player to exit the vehicle while it is moving.

Sounds:

Set the sounds for the vehicle. Choose the sound by selecting it from the dropdown menu. Then you can adjust the volume, pitch and duration of the sound.

The idle sound is the sound that is played when the vehicle is standing still.
The start sound is played when the vehicle starts moving.
The accelerate sound is played when the vehicle is accelerating.
The driving sound is played while the vehicle is in motion.
The slowing down sound is played when the vehicle is decelerating.

Available Colors:

Add or remove colors for the vehicle. You can add a color by selecting it with the color picker or by entering the RGB values.


    Parts:

    Add or remove parts for the vehicle configuration. Customize each part based on its type.